Edouard Angebault
Edouard Angebault
2D/3D, Tech Artist, Game Designer
Zürich, Switzerland

Summary

Big fan of new technologies like AR and VR. I aim to work on impactful AAA game and simulations.
I work on characters, environments, organic and hard surfaces, texturing, rigging and animation.
Furthermore I use Unity and Unreal to create the environment assets, VFXs and shaders.

Resume PDF

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Skills

3D Animation3D ModelingGame DesignProgrammingc#Virtual RealityAugmented RealityMixed RealityUnityUnrealMusicSound Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity
SketchBook Pro
SketchBook Pro
magix
magix
Blender
Blender
After Effects
After Effects

Productions

    • Video Game
      Mad Invest Game
    • Year
      2020
    • Role
      Artist and game developer
    • Company
      Swissploitation Films (Mad Heidi)
    • Mobile Game
      Gnome Trader
    • Year
      2020
    • Role
      Concept and 3D artist
    • Company
      Game Technology Center
    • Video Game
      Behind the Art - Digitaltag Vaduz
    • Year
      2018
    • Role
      3D and Technical Artist
    • Company
      Game Technology Center
    • Mobile Game
      AR Christmas Catalogue
    • Year
      2018
    • Role
      UI and 3D artist
    • Company
      Game Technology Center
    • Video Game
      Geneva University psychology and neuroscience VR assets
    • Year
      2018
    • Role
      Programmer and artist
    • Company
      Geneva University psychology and neuroscience
    • Video Game
      S.O.S
    • Year
      2016
    • Role
      3D Artist, Compositor, Programmer
    • Company
      ENSAM Laval
    • Video Game
      EcoDesign
    • Year
      2017
    • Role
      UI and 3D artist
    • Company
      ENSAM Laval
    • Video Game
      Purple Yaoguai
    • Year
      2016
    • Role
      3D Artist and programmer
    • Company
      ENSAM Laval
    • Mobile Game
      Recovery Position
    • Year
      2016
    • Role
      UI and 3D artist
    • Company
      Interactive systems Studio
    • Video Game
      Valhalla Rising
    • Year
      2015
    • Role
      3D Artist and programmer
    • Company
      UCO Laval
    • Video Game
      Drawbot
    • Year
      2013
    • Role
      Programmer and artist
    • Company
      UCO Laval

Experience

  • VR Technical Artist, 3D Artist at Meta via Phaidon International
    Zürich, CH
    February 2022 - June 2023

    Took an active role collaborating with engineers in shipping keyboard tracking assets for productive workflows in VR

    Scanned real life objects and optimized their 3D twins for AI training.

  • VR Technical Artist, 3D Artist, Character Animator at Kynoa SA
    Geneva, CH
    September 2021 - November 2021

    Optimized 3D models, rigs, materials and shaders for arcade VR foosball game.

  • AR Technical Artist, 2D/3D Artist, Character Animator at Game Technology Center ETH Zürich
    Zürich, CH
    May 2021 - September 2021

    Augmented art pieces for multiple museum exhibitions through a range of styles, and worked within their constraints.

    Presented the app at a vernissage with the real paintings and sculptures.

  • 2D/3D Technical Artist in XR and Game Developer at Edouard Angebault Game Art and Dev
    Zürich
    July 2020 - February 2022

    Conceptualized and fully made a tabletop AR escape game.

    Shipped pixel art endless runner game for Mad Heidi’s film promotion.

    Level design, environment, assets creation and optimization for realtime rendering in a VR narrative experience.

  • Technical Artist at Pixelmolkerei ag
    Chur
    April 2019 - September 2019

    Contributed to the creation of VR surgery training, provided anatomy and creative direction and optimized project pipelines with documentation.

    Conceptualized a virtual showroom for dentistry products.

    Wrote documentation about internal tool usage and pipeline optimization.

  • Graphic designer and 3D artist at ETH Game Technology Center
    Zürich, CH
    June 2018 - November 2018

    Delivered AR game using featured toys in Christmas catalogue.

    Prototyped AR interactions with exhibitions art pieces

  • AR Technical Artist, 3D Artist, Character Animator at Rosie Reality
    Zürich
    February 2018 - May 2018

    Shaped stylized 3D assets, environments and animations for a mobile AR game empowering children to learn programming.

  • 3D artist and VR engineer at Université de Genève
    Geneva, CH
    March 2017 - September 2017

    Designed environments and realistic stimuli for research in cognitive science and AI avatars.

    Prototyped VR interactions with real time body tracking.

  • Intern as Augmented & Virtual Reality engineer at CLARTE
    Laval, France
    March 2016 - July 2016

    Research in VR multiplayer networking, Design, 3D modeling, coding

  • Intern Graphic Designer and Developer at Interactive Systems Studio
    Plymouth
    April 2015 - July 2015