Big fan of new technologies like AR and VR. I aim to work on impactful AAA game and simulations.
I work on characters, environments, organic and hard surfaces, texturing, rigging and animation.
Furthermore I use Unity and Unreal to create the environment assets, VFXs and shaders.
Took an active role collaborating with engineers in shipping keyboard tracking assets for productive workflows in VR
Scanned real life objects and optimized their 3D twins for AI training.
Optimized 3D models, rigs, materials and shaders for arcade VR foosball game.
Augmented art pieces for multiple museum exhibitions through a range of styles, and worked within their constraints.
Presented the app at a vernissage with the real paintings and sculptures.
Conceptualized and fully made a tabletop AR escape game.
Shipped pixel art endless runner game for Mad Heidi’s film promotion.
Level design, environment, assets creation and optimization for realtime rendering in a VR narrative experience.
Contributed to the creation of VR surgery training, provided anatomy and creative direction and optimized project pipelines with documentation.
Conceptualized a virtual showroom for dentistry products.
Wrote documentation about internal tool usage and pipeline optimization.
Delivered AR game using featured toys in Christmas catalogue.
Prototyped AR interactions with exhibitions art pieces
Shaped stylized 3D assets, environments and animations for a mobile AR game empowering children to learn programming.
Designed environments and realistic stimuli for research in cognitive science and AI avatars.
Prototyped VR interactions with real time body tracking.
Research in VR multiplayer networking, Design, 3D modeling, coding